![]() ![]() With the PS5 console’s Tempest 3D Audiotech, you can pinpoint the sounds from bio-electric powers, dangerous enemy attacks, and the bustling traffic of Marvel’s New York. We recognize the importance the symbiote holds, so we hope players can feel the inspiration behind this stunning design while they play Marvel’s Spider-Man 2. It’s a constant push and pull for dominance whether it’s internal or external and the outcome is not certain.” – Jacinda Chew, Senior Art Director, Insomniac Games This represents the various ways players will experience the symbiote takeover in Marvel’s Spider-Man 2. “The design was inspired by the in-game symbiote that’s taking over the console and controller, but you can still see some of the underlying red under the tendrils. Here’s Senior Art Director Jacinda Chew, who shares her thoughts behind the design inspiration: It’s been fantastic collaborating with the teams at Insomniac Games and Marvel on this new look for the PS5 console and DualSense controller. On the DualSense wireless controller, you can see a larger portion of the controller taken over by the symbiote design. The symbiote has completely bonded to the back of the PS5 console with the iconic white Spider-Man icon from Insomniac’s Advanced Suit on display. The front cover of the PS5 shows the symbiote tendrils aggressively creeping closer to the Spider-Man icon, threatening to consume the last bit of the remaining red shining brightly through. This is why we wanted to reflect the intensity of the symbiote and its capacity for transformation and power with a takeover design for the PS5 console and DualSense wireless controller. The threat of Venom and the symbiote will be one of the most formidable challenges that our two Spider-Men will face in Marvel’s Spider-Man 2. For PC players this all just looks muddled, and a worse deal than ever before.We were thrilled to debut these stunning designs to our fans today because of how they capture the look and feel of Marvel’s Spider-Man 2. For Sony there have been positive signs-finally porting God of War was a very welcome move-but those are hard to square with the new PlayStation Plus. Now the consoles are almost becoming optional hardware, particularly in the case of Xbox, and these industry giants are gradually working out what their future on PC will look like.įor Microsoft and Xbox Game Pass, it looks bright. It is a strange time to be a PC gamer, because the consoles always used to be 'over there' somehow, distinct in what they offered and with little PC crossover. That said, at least it was its own service-now it feels like PC streaming of PlayStation games is just being rolled into a wider category, and Sony's decided it wants to put the screws to PC gamers. PS Now always felt like a slightly odd fit on PC, and you could sense from the product's lack of polish that it wasn't seen as any sort of a priority. The PC side of the service has become even more of an afterthought than usual. But limiting the PC audience to Premium and effectively doubling the price of streaming PlayStation games on PC comes across like a statement. Part of that is making its console the most attractive place to play PlayStation games. It is understandable that PlayStation, a brand built upon its own bespoke hardware, wants to keep the biggest chunk of its business on that hardware. $120 a year, when I think of how else that could be spent on PC, is not attractive. ![]() But we're talking PC here, an ecosystem with endless dirt-cheap games and a variety of competitive subscription offerings, and one where the allure of old PS3, PS2 and PSP games is perhaps not quite so shining. I mean… if you're exclusively a PlayStation player, that is no doubt a decent deal. If you wanted to play devil's advocate for Sony, the only real argument is how much more the Premium sub offers than the current PS Now subscription: over 700 games, all the benefits of the lower tiers, and a game trial system for any games not included. But, at the same time it remains the only way to play Bloodborne on PC. PS Now always felt a bit more half-hearted on PC than it did on console (thanks largely to a terrible desktop app). It even recently created a Playstation PC label. Of course it has to take care of its bread-and-butter console audience, but in recent years has been more open to the opportunities for PlayStation games on PC. Accessing PlayStation games on PC is about to double in price. Currently you can subscribe to PS Now, without an additional PS+ subscription, and you'd be paying $9.99 monthly/$24.99 quarterly/$59.99 for an annual subscription. So to make the most obvious point first: This is a giant price hike for PC players. ![]()
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